This gallery contains 4 photos.
Developed with Diego Bezares (email@example.com): http://mistralsocialgames.com/ This game is a technical demo demonstrating some baking visual techniques specific for virtual reality. You can download it from here. It is a game where you will have to avoid laser rays. A ball that is floating around will shoot you in order to test …
Now that VR headsets are being made available to everyone at affordable prices there is an increasing demand for VR content. Developers are struggling since there is no standard to generate this VR content and it is not easy to reach all of the potential viewers. In order to make …
This gallery contains 5 photos.
I have created an Arnold camera that will render stereoscopic panoramic images of 3D scenes to be visualized in the Oculus Rift headset. That means that you will be able to feel an immersive experience in any scene that you render with Arnold. An explanation about how this camera is created …
This domino animation was created using Maya XGen and Arnold
The movement of the domino pieces is not a simulation but was created with expressions inside XGen and driven by this texture:
I attended a micro rocket course. We learned some theory, created the micro rocket and launched it.
The finished rocket: Zascandil I
Building the rocket.
I used my old “pajarita” model I did some years ago, and rendered it again with some effects in Arnold using MtoA
I created this forest in order to test functionality during the development of the Arnold extension for XGen.
An article explaining how the scene was created has appeared in 3D Artist issue 70
I took one of the animation scenes I created when studying at Animation Mentor and lit it with Arnold. Here is the result:
I also made some attempts at illuminating the scene in different ways. Here are some of the tests that I did:
Original scene without any light
Dark room front lit with a projector.
Sunset light. This was the final illumination I used for the video
Scene lit using a skydome light
First Time Lapse test:
A pretty basic, but I learned things that I have to fix for the next one.
In 2011 I began working at Solid Angle developing the MtoA plugin which integrates Arnold with Maya.
Here is an image from the MtoA web of the plugin in action: